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New Patch


DiodeX

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I have read on Twitter that a new patch is out and it's big, make sure you download it before your arranged game time!

https://twitter.com/KolbeL

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No details to the fixes just yet (at time of posting)

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https://www.easports.com/madden-nfl/news/2015/nov-patch-update

 

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The latest Madden NFL 16 Patch (16.1) is now available. Included are improvements and fixes to gameplay, Connected Franchise, Madden Ultimate Team, and an all-new way to compete in the hottest new mode – Draft Champions Ranked.

MADDEN ULTIMATE TEAM

  • Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
  • The Item Binder filters will retain after searching the Auction House from the Item Binder.
  • Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
  • Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.

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DRAFT CHAMPIONS

  • Ranked Draft Champions mode added.

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STABILITY

  • Multiple general stability fixes.
  • Fixed a softlock that could occur when viewing manual instant replay after a questionable call.

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GAMEPLAY

  • Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
  • Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
  • Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
  • Addressed an exploit with HB auto-motion vs man coverage.
  • Increased the effectiveness of AI pass rushers.
  • Eliminated the ability to “route swap” offensive plays.
  • Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
  • Increased the chances for elite defenders to intercept the ball during two-man interactions.
  • Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
  • Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
  • Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
  • Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
  • Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
  • Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
  • Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
  • Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
  • Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
  • Addressed an issue where the AI team would kick a field goal before 4thdown in OT instead of attempting to score a TD.
  • Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
  • addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
  • Overall improvements to AI pass blocking and bug fixes.
  • Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
  • Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge.  Users can now quick challenge by clicking in Rstick during pre-play. 
  • Improved the hit stick when a user holds it down rather than flicking it. 
  • Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone. 
  • Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break. 
  • Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set. 
  • Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play. 
  • Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick. 

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CFM
  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.
  • Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game. 
  • Fixed an issue where generated rookies were only wearing Revolution Speed helmets.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned Confidence so that it’s not as easy to earn for offline franchise.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where users could not edit the Depth Chart during the Preseason.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue where a Low Back Strain would result in an unrealistic injury length.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Purchasing the “Increased Experience – Increase Player Weekly Goal XP” upgrade will now function correctly.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie safeties’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Addressed an issue where interception season goals were not be being tracked correctly in some instances.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Tuned generated rookie wide receivers’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Tuned generated rookie cornerbacks’ speed to better align with the rest of the game.
  • Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
  • Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.
  • Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency.
  • Note: This fix will work for existing offline leagues; fix already applied to online leagues.

GRAPHICS

  • Added Ann Mara patch to Giants default home and away uniforms.
  • Added William Clay Ford patch to Lions default home and away uniforms.
  • Falcons 50 Seasons patch is added to default Home/Away uniforms.
  • Addressed issues with Bears 1985 Blue Jersey.
  • Addressed errors with the Kansas City Chiefs Official Away Jersey

DRAFT CHAMPIONS

  • Ranked Draft Champions mode added.

For all the info you need to know about the newest mode, Draft Champions Ranked, be sure to go here

Edited by DiodeX
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Good stuff can finally resign mike daniels :lol: 

btw update is only 450mb or so, so not that big :up: 

Edited by dr_volki
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lol, Twitter made out it was massive.

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Those gameplay updates are massive... Some good adjustments here!!

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STABILITY

  • Multiple general stability fixes

 

Jose-Mourinho-Applause_zpsdba90b39-1.gif

Edited by shatnersbassoon
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The biggest fix has to be the defensive penalties stopping the clock lost a few games when trying to kick a game winning FG to have it blocked by the team going offside... Then not been able to retake the FG as time expires

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Some of the adjustments make me lol, they did well to make a game with such flaws :lol:

 

Glad i cancan resign now

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XP sliders is an interesting one

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XP sliders is an interesting one

What you thinking commissioner? 

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leaving them well alone! 

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put them up, I want my 7th rounder to be 99ovr by the end of the franchise :rock:

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I think we should leave the XP where it is or we'll end up with a situation like M13 where pretty much everyone has a team of superstars by the end of 4 seasons.

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I think we should leave the XP where it is or we'll end up with a situation like M13 where pretty much everyone has a team of superstars by the end of 4 seasons.

That is what is going to happen. I ain't pumping them up. More of an offline thing really. 

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  • Added XP sliders to new online CFM’s.
  • Note: This feature will only work for new Online leagues only – available 11/18.

Can only be used on NEW leagues anyway.

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XP sliders is an interesting one

Agree. Don't think you get enough XP in this version. Really hard to progress younger players.

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Nothing we can do now, unless we start the franchise again which If I'm quite honest I don't fancy doing.

But it's interesting feature for maybe to look at for next year 

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I tryed some resigning last night after downloading the patch and they all rejected, I offered a kicker five year deal for 20 million and he said no,:doh:

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mike daniels not resigning :lol:

might be because I ain't paying 100mil over 6years

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Anyone getting a few issues with odd camera angles since the patch? Just played Hubble and on a few defensive plays the camera seemed to stay really zoomed out even though I hadn't changed it

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i can see the xp slider settings but blocked in the cfm so commish must be able to see it, no?

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Probably but it won't work in existing CFM's

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